
Saku Monsters
Collect, trade, battle, repeat.
Saku Monsters
Collect, trade, battle, repeat.
Saku Monsters came to us with a sharp thesis: most NFT projects are art masquerading as games. They wanted to build the actual game, with collectibles as a natural part of the loop.
The brief
Saku Monsters is an NFT collectible game with a marketplace and player rankings. Collect creatures, trade them with other players, climb the leaderboard. We designed the iOS and Android app and the motion-heavy marketplace experience that defines the brand.
What we solved
NFT games have a brutal credibility problem after multiple high-profile flops. Players assume any new project is a quick cash grab. Saku Monsters had to feel substantive in the first session: real gameplay, real collectibles, real progression. The marketplace had to feel like a polished consumer product, not a bare-bones token swap interface.
How we got there
We built the game loop around three ten-minute sessions a day. Collect, trade, climb. Motion is used aggressively in the marketplace and rankings to make moments of acquisition feel earned. The brand pulls from classic JRPG aesthetics filtered through modern minimalism, which is rare in NFT gaming.
What we shipped
The mobile app spans three primary surfaces: collection (your monsters), marketplace (trading floor), and rankings (leaderboards and achievements). Each surface gets distinct motion treatment. Crypto wallet integration is invisible by design: users transact without the typical chain friction.
What changed for the client
Saku Monsters crossed 30,000 players in its first 90 days. Marketplace transaction volume hit $2.4M in the same window. The game was featured on multiple NFT game lists as a top release of 2025.
Frequently asked.
Questions that come up most often when companies reach out about projects like this.
Yes. Saku Monsters is our flagship NFT game project, but we've shipped consumer crypto across products including Lumira, Senova, and Slabz. We focus on making chain mechanics invisible to the user where possible.
We treat wallet connection as the product's first impression and design it to feel as friction-free as a normal sign-up. On Saku Monsters, we worked closely with the wallet SDK to make sure the connection flow was three taps, not the default seven.
Yes. We've shipped motion-driven marketplaces and feeds across Saku Monsters, Lumira, and Slabz. Framer Motion handles most of the in-app interactions, with custom React for the more complex chained sequences.
AXI Launch for the initial fixed-price build for a crypto mobile game MVP. AXI Studio for ongoing iteration as game economy data comes in post-launch.
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